Table of Contents

Struct TuringMatrix4

Namespace
Turing.Core.Interop
Assembly
Turing.Core.dll
public struct TuringMatrix4
Inherited Members
Extension Methods

Constructors

TuringMatrix4(Matrix4x4)

public TuringMatrix4(Matrix4x4 m)

Parameters

m Matrix4x4

Fields

m00

public float m00

Field Value

float

m01

public float m01

Field Value

float

m02

public float m02

Field Value

float

m03

public float m03

Field Value

float

m10

public float m10

Field Value

float

m11

public float m11

Field Value

float

m12

public float m12

Field Value

float

m13

public float m13

Field Value

float

m20

public float m20

Field Value

float

m21

public float m21

Field Value

float

m22

public float m22

Field Value

float

m23

public float m23

Field Value

float

m30

public float m30

Field Value

float

m31

public float m31

Field Value

float

m32

public float m32

Field Value

float

m33

public float m33

Field Value

float

Methods

ToMatrix4x4(bool)

Converts the TuringMatrix4 struct to Unity's corresponding Matrix4x4 struct.

public Matrix4x4 ToMatrix4x4(bool flipHandedness = true)

Parameters

flipHandedness bool

Flag to specify whether to flip the resultant Matrix4x4's handedness (e.g. from left to right or vice-versa).

Returns

Matrix4x4

Matrix4x4 initialized based on the current state of the TuringMatrix4.