Class DeprecatedLF3DCamera
public class DeprecatedLF3DCamera : LFBaseCamera
- Inheritance
-
ObjectComponentBehaviourMonoBehaviourDeprecatedLF3DCamera
- Inherited Members
-
MonoBehaviour.IsInvoking()MonoBehaviour.CancelInvoke()MonoBehaviour.StopCoroutine(Coroutine)MonoBehaviour.StopAllCoroutines()MonoBehaviour.useGUILayoutMonoBehaviour.runInEditModeBehaviour.enabledBehaviour.isActiveAndEnabledComponent.GetComponent<T>()Component.TryGetComponent<T>(out T)Component.GetComponentInChildren<T>()Component.GetComponentsInChildren<T>()Component.GetComponentInParent<T>()Component.GetComponentsInParent<T>()Component.GetComponents<T>()Component.transformComponent.gameObjectComponent.tagObject.GetInstanceID()Object.GetHashCode()Object.Instantiate(Object, Vector3, Quaternion)Object.Instantiate(Object, Vector3, Quaternion, Transform)Object.Instantiate(Object)Object.Instantiate(Object, Transform)Object.Instantiate<T>(T)Object.Instantiate<T>(T, Vector3, Quaternion)Object.Instantiate<T>(T, Vector3, Quaternion, Transform)Object.Instantiate<T>(T, Transform)Object.Destroy(Object)Object.DestroyImmediate(Object)Object.DontDestroyOnLoad(Object)Object.DestroyObject(Object)Object.FindObjectsOfType<T>()Object.FindObjectsByType<T>(FindObjectsSortMode)Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)Object.FindObjectOfType<T>()Object.FindFirstObjectByType<T>()Object.FindAnyObjectByType<T>()Object.FindFirstObjectByType<T>(FindObjectsInactive)Object.FindAnyObjectByType<T>(FindObjectsInactive)Object.ToString()Object.nameObject.hideFlags
- Extension Methods
Fields
LFangle
[Header("Other")]
[Tooltip("立体相机相对于屏幕中心点的夹角,角度越大,三维显示深度越大")]
public float LFangle
Field Value
MAX_QUILT_X_SIZE
[Header("Max Size")]
[Tooltip("设置创建纹理尺寸的最大宽度")]
public int MAX_QUILT_X_SIZE
Field Value
MAX_QUILT_Y_SIZE
[Tooltip("设置创建纹理尺寸的最大高度")]
public int MAX_QUILT_Y_SIZE
Field Value
compRT
[Header("Correct Map")]
public RenderTexture compRT
Field Value
- RenderTexture
displayIndex
[Header("Target Display")]
[Tooltip("指定显示器显示")]
public int displayIndex
Field Value
face_center_x
[Header("Face Position")]
[Tooltip("人脸位置信息")]
public float face_center_x
Field Value
face_center_y
[Tooltip("人脸位置信息")]
public float face_center_y
Field Value
followEnabled
[Header("Camera Follow")]
[Tooltip("是否开启相机跟随")]
public bool followEnabled
Field Value
renderTarget
[Header("RenderTarget")]
[Tooltip("通过RawImage显示,否则直接显示到屏幕")]
public RawImage renderTarget
Field Value
- RawImage
size
[Tooltip("相机的采集范围,Size越大,则采集场景范围越大")]
public float size
Field Value
tileX_num
[Header("MultiView")]
[Tooltip("设置视差图的列数(即水平方向视差图数)")]
public int tileX_num
Field Value
tileX_size
[Header("Unit Picture Size")]
[Tooltip("设置视差图的单元宽度")]
public int tileX_size
Field Value
tileY_num
[Tooltip("设置视差图的行数(即垂直方向视差图数)")]
public int tileY_num
Field Value
tileY_size
[Tooltip("设置视差图的单元高度")]
public int tileY_size
Field Value
uiCamera
[Header("UI Camera")]
[Tooltip("设置2D UI Camera,用于显示2D UI")]
public Camera uiCamera
Field Value
- Camera
zoomTime
[Tooltip("相机要到达目标位置的近似时间")]
public float zoomTime
Field Value
zoomVelocity
[Tooltip("相机跟随速度")]
public float zoomVelocity
Field Value
Properties
Compensation
public RenderTexture Compensation { get; }
Property Value
- RenderTexture
Methods
TakeSteroImage()
public void TakeSteroImage()