Table of Contents

Class DeprecatedLF3DCamera

Namespace
Turing.Core.LF3D
Assembly
Turing.Core.dll
public class DeprecatedLF3DCamera : LFBaseCamera
Inheritance
Object
Component
Behaviour
MonoBehaviour
DeprecatedLF3DCamera
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.CancelInvoke()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.useGUILayout
MonoBehaviour.runInEditMode
Behaviour.enabled
Behaviour.isActiveAndEnabled
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Component.transform
Component.gameObject
Component.tag
Object.GetInstanceID()
Object.GetHashCode()
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Object.ToString()
Object.name
Object.hideFlags
Extension Methods

Fields

LFangle

[Header("Other")]
[Tooltip("立体相机相对于屏幕中心点的夹角,角度越大,三维显示深度越大")]
public float LFangle

Field Value

float

MAX_QUILT_X_SIZE

[Header("Max Size")]
[Tooltip("设置创建纹理尺寸的最大宽度")]
public int MAX_QUILT_X_SIZE

Field Value

int

MAX_QUILT_Y_SIZE

[Tooltip("设置创建纹理尺寸的最大高度")]
public int MAX_QUILT_Y_SIZE

Field Value

int

compRT

[Header("Correct Map")]
public RenderTexture compRT

Field Value

RenderTexture

displayIndex

[Header("Target Display")]
[Tooltip("指定显示器显示")]
public int displayIndex

Field Value

int

face_center_x

[Header("Face Position")]
[Tooltip("人脸位置信息")]
public float face_center_x

Field Value

float

face_center_y

[Tooltip("人脸位置信息")]
public float face_center_y

Field Value

float

followEnabled

[Header("Camera Follow")]
[Tooltip("是否开启相机跟随")]
public bool followEnabled

Field Value

bool

renderTarget

[Header("RenderTarget")]
[Tooltip("通过RawImage显示,否则直接显示到屏幕")]
public RawImage renderTarget

Field Value

RawImage

size

[Tooltip("相机的采集范围,Size越大,则采集场景范围越大")]
public float size

Field Value

float

tileX_num

[Header("MultiView")]
[Tooltip("设置视差图的列数(即水平方向视差图数)")]
public int tileX_num

Field Value

int

tileX_size

[Header("Unit Picture Size")]
[Tooltip("设置视差图的单元宽度")]
public int tileX_size

Field Value

int

tileY_num

[Tooltip("设置视差图的行数(即垂直方向视差图数)")]
public int tileY_num

Field Value

int

tileY_size

[Tooltip("设置视差图的单元高度")]
public int tileY_size

Field Value

int

uiCamera

[Header("UI Camera")]
[Tooltip("设置2D UI Camera,用于显示2D UI")]
public Camera uiCamera

Field Value

Camera

zoomTime

[Tooltip("相机要到达目标位置的近似时间")]
public float zoomTime

Field Value

float

zoomVelocity

[Tooltip("相机跟随速度")]
public float zoomVelocity

Field Value

float

Properties

Compensation

public RenderTexture Compensation { get; }

Property Value

RenderTexture

Methods

TakeSteroImage()

public void TakeSteroImage()