Class LF3DDisplay
public class LF3DDisplay : LFBaseCamera
- Inheritance
-
ObjectComponentBehaviourMonoBehaviourLF3DDisplay
- Inherited Members
-
MonoBehaviour.IsInvoking()MonoBehaviour.CancelInvoke()MonoBehaviour.StopCoroutine(Coroutine)MonoBehaviour.StopAllCoroutines()MonoBehaviour.useGUILayoutMonoBehaviour.runInEditModeBehaviour.enabledBehaviour.isActiveAndEnabledComponent.GetComponent<T>()Component.TryGetComponent<T>(out T)Component.GetComponentInChildren<T>()Component.GetComponentsInChildren<T>()Component.GetComponentInParent<T>()Component.GetComponentsInParent<T>()Component.GetComponents<T>()Component.transformComponent.gameObjectComponent.tagObject.GetInstanceID()Object.GetHashCode()Object.Instantiate(Object, Vector3, Quaternion)Object.Instantiate(Object, Vector3, Quaternion, Transform)Object.Instantiate(Object)Object.Instantiate(Object, Transform)Object.Instantiate<T>(T)Object.Instantiate<T>(T, Vector3, Quaternion)Object.Instantiate<T>(T, Vector3, Quaternion, Transform)Object.Instantiate<T>(T, Transform)Object.Destroy(Object)Object.DestroyImmediate(Object)Object.DontDestroyOnLoad(Object)Object.DestroyObject(Object)Object.FindObjectsOfType<T>()Object.FindObjectsByType<T>(FindObjectsSortMode)Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)Object.FindObjectOfType<T>()Object.FindFirstObjectByType<T>()Object.FindAnyObjectByType<T>()Object.FindFirstObjectByType<T>(FindObjectsInactive)Object.FindAnyObjectByType<T>(FindObjectsInactive)Object.ToString()Object.nameObject.hideFlags
- Extension Methods
Fields
displayIndex
[Header("Target Display")]
[Tooltip("指定显示器显示")]
public int displayIndex
Field Value
renderTarget
[Header("RenderTarget")]
[Tooltip("通过RawImage显示,否则直接显示到屏幕")]
public RawImage renderTarget
Field Value
- RawImage
tileX_num
[Header("MultiView")]
[Tooltip("设置视差图的列数(即水平方向视差图数)")]
public int tileX_num
Field Value
tileY_num
[Tooltip("设置视差图的行数(即垂直方向视差图数)")]
public int tileY_num
Field Value
uiCamera
[Header("UI Camera")]
[Tooltip("设置2D UI Camera,用于显示2D UI")]
public Camera uiCamera
Field Value
- Camera
Properties
CompRT
public RenderTexture CompRT { get; }
Property Value
- RenderTexture
inputView
public RenderTexture inputView { get; }
Property Value
- RenderTexture
Methods
resetDepth(float, float)
public void resetDepth(float fDpt, float dD3)