Table of Contents

Class LF3DDisplay

Namespace
Turing.Core.LF3D
Assembly
Turing.Core.dll
public class LF3DDisplay : LFBaseCamera
Inheritance
Object
Component
Behaviour
MonoBehaviour
LF3DDisplay
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.CancelInvoke()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.useGUILayout
MonoBehaviour.runInEditMode
Behaviour.enabled
Behaviour.isActiveAndEnabled
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Component.transform
Component.gameObject
Component.tag
Object.GetInstanceID()
Object.GetHashCode()
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Object.ToString()
Object.name
Object.hideFlags
Extension Methods

Fields

displayIndex

[Header("Target Display")]
[Tooltip("指定显示器显示")]
public int displayIndex

Field Value

int

renderTarget

[Header("RenderTarget")]
[Tooltip("通过RawImage显示,否则直接显示到屏幕")]
public RawImage renderTarget

Field Value

RawImage

tileX_num

[Header("MultiView")]
[Tooltip("设置视差图的列数(即水平方向视差图数)")]
public int tileX_num

Field Value

int

tileY_num

[Tooltip("设置视差图的行数(即垂直方向视差图数)")]
public int tileY_num

Field Value

int

uiCamera

[Header("UI Camera")]
[Tooltip("设置2D UI Camera,用于显示2D UI")]
public Camera uiCamera

Field Value

Camera

Properties

CompRT

public RenderTexture CompRT { get; }

Property Value

RenderTexture

inputView

public RenderTexture inputView { get; }

Property Value

RenderTexture

Methods

resetDepth(float, float)

public void resetDepth(float fDpt, float dD3)

Parameters

fDpt float
dD3 float