Class LRDepth3DCamera
public class LRDepth3DCamera : LFBaseCamera
- Inheritance
-
ObjectComponentBehaviourMonoBehaviourLRDepth3DCamera
- Inherited Members
-
MonoBehaviour.IsInvoking()MonoBehaviour.CancelInvoke()MonoBehaviour.StopCoroutine(Coroutine)MonoBehaviour.StopAllCoroutines()MonoBehaviour.useGUILayoutMonoBehaviour.runInEditModeBehaviour.enabledBehaviour.isActiveAndEnabledComponent.GetComponent<T>()Component.TryGetComponent<T>(out T)Component.GetComponentInChildren<T>()Component.GetComponentsInChildren<T>()Component.GetComponentInParent<T>()Component.GetComponentsInParent<T>()Component.GetComponents<T>()Component.transformComponent.gameObjectComponent.tagObject.GetInstanceID()Object.GetHashCode()Object.Instantiate(Object, Vector3, Quaternion)Object.Instantiate(Object, Vector3, Quaternion, Transform)Object.Instantiate(Object)Object.Instantiate(Object, Transform)Object.Instantiate<T>(T)Object.Instantiate<T>(T, Vector3, Quaternion)Object.Instantiate<T>(T, Vector3, Quaternion, Transform)Object.Instantiate<T>(T, Transform)Object.Destroy(Object)Object.DestroyImmediate(Object)Object.DontDestroyOnLoad(Object)Object.DestroyObject(Object)Object.FindObjectsOfType<T>()Object.FindObjectsByType<T>(FindObjectsSortMode)Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)Object.FindObjectOfType<T>()Object.FindFirstObjectByType<T>()Object.FindAnyObjectByType<T>()Object.FindFirstObjectByType<T>(FindObjectsInactive)Object.FindAnyObjectByType<T>(FindObjectsInactive)Object.ToString()Object.nameObject.hideFlags
- Extension Methods
Fields
blurOffset
[Header("Blur offset")]
[Range(-3, 3)]
public float blurOffset
Field Value
blurSize
[Header("Blur size")]
[Range(0, 4)]
public float blurSize
Field Value
compRT
[Header("Correct Map")]
public RenderTexture compRT
Field Value
- RenderTexture
dD3
[Header("Zero Plane")]
[Range(0.1, 1)]
public float dD3
Field Value
depth_effective_distance
[Header("Depth effective distance")]
[Tooltip("深度信息对应有效距离(单位:米)")]
public float depth_effective_distance
Field Value
displayIndex
[Header("Target Display")]
[Tooltip("指定显示器显示")]
public int displayIndex
Field Value
fDpt
[Header("Depth factor")]
[Range(0.01, 0.1)]
public float fDpt
Field Value
uiCamera
[Header("UI Camera")]
[Tooltip("设置2D UI Camera,用于显示2D UI")]
public Camera uiCamera
Field Value
- Camera
Properties
Compensation
public RenderTexture Compensation { get; }
Property Value
- RenderTexture
Methods
TakeSteroImage()
public void TakeSteroImage()