Table of Contents

Class LRDepth3DCamera

Namespace
Turing.Core.LF3D
Assembly
Turing.Core.dll
public class LRDepth3DCamera : LFBaseCamera
Inheritance
Object
Component
Behaviour
MonoBehaviour
LRDepth3DCamera
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.CancelInvoke()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.useGUILayout
MonoBehaviour.runInEditMode
Behaviour.enabled
Behaviour.isActiveAndEnabled
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Component.transform
Component.gameObject
Component.tag
Object.GetInstanceID()
Object.GetHashCode()
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Object.ToString()
Object.name
Object.hideFlags
Extension Methods

Fields

blurOffset

[Header("Blur offset")]
[Range(-3, 3)]
public float blurOffset

Field Value

float

blurSize

[Header("Blur size")]
[Range(0, 4)]
public float blurSize

Field Value

float

compRT

[Header("Correct Map")]
public RenderTexture compRT

Field Value

RenderTexture

dD3

[Header("Zero Plane")]
[Range(0.1, 1)]
public float dD3

Field Value

float

depth_effective_distance

[Header("Depth effective distance")]
[Tooltip("深度信息对应有效距离(单位:米)")]
public float depth_effective_distance

Field Value

float

displayIndex

[Header("Target Display")]
[Tooltip("指定显示器显示")]
public int displayIndex

Field Value

int

fDpt

[Header("Depth factor")]
[Range(0.01, 0.1)]
public float fDpt

Field Value

float

uiCamera

[Header("UI Camera")]
[Tooltip("设置2D UI Camera,用于显示2D UI")]
public Camera uiCamera

Field Value

Camera

Properties

Compensation

public RenderTexture Compensation { get; }

Property Value

RenderTexture

Methods

TakeSteroImage()

public void TakeSteroImage()