Table of Contents

Class TuringCameraT2A

Namespace
Turing.Core.StereoCore.T2
Assembly
Turing.Core.dll
public class TuringCameraT2A : TuringCamera
Inheritance
Object
Component
Behaviour
MonoBehaviour
TuringCameraT2A
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.CancelInvoke()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.useGUILayout
MonoBehaviour.runInEditMode
Behaviour.enabled
Behaviour.isActiveAndEnabled
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Component.transform
Component.gameObject
Component.tag
Object.GetInstanceID()
Object.GetHashCode()
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Object.ToString()
Object.name
Object.hideFlags
Extension Methods

Properties

outPut

public Canvas outPut { get; set; }

Property Value

Canvas

Methods

CreateRT(int, int, int)

public static RenderTexture CreateRT(int width, int height, int depth = 24)

Parameters

width int
height int
depth int

Returns

RenderTexture

InitExtend()

public void InitExtend()

Quit()

public override void Quit()

SetCameraTexture(RenderTexture, RenderTexture)

Set camera image

public void SetCameraTexture(RenderTexture leftTexture, RenderTexture rightTexture)

Parameters

leftTexture RenderTexture
rightTexture RenderTexture

SwitchScreen3D(bool)

public override void SwitchScreen3D(bool focus)

Parameters

focus bool