Class TuringCameraT2A
- Namespace
- Turing.Core.StereoCore.T2
- Assembly
- Turing.Core.dll
public class TuringCameraT2A : TuringCamera
- Inheritance
-
ObjectComponentBehaviourMonoBehaviourTuringCameraT2A
- Inherited Members
-
MonoBehaviour.IsInvoking()MonoBehaviour.CancelInvoke()MonoBehaviour.StopCoroutine(Coroutine)MonoBehaviour.StopAllCoroutines()MonoBehaviour.useGUILayoutMonoBehaviour.runInEditModeBehaviour.enabledBehaviour.isActiveAndEnabledComponent.GetComponent<T>()Component.TryGetComponent<T>(out T)Component.GetComponentInChildren<T>()Component.GetComponentsInChildren<T>()Component.GetComponentInParent<T>()Component.GetComponentsInParent<T>()Component.GetComponents<T>()Component.transformComponent.gameObjectComponent.tagObject.GetInstanceID()Object.GetHashCode()Object.Instantiate(Object, Vector3, Quaternion)Object.Instantiate(Object, Vector3, Quaternion, Transform)Object.Instantiate(Object)Object.Instantiate(Object, Transform)Object.Instantiate<T>(T)Object.Instantiate<T>(T, Vector3, Quaternion)Object.Instantiate<T>(T, Vector3, Quaternion, Transform)Object.Instantiate<T>(T, Transform)Object.Destroy(Object)Object.DestroyImmediate(Object)Object.DontDestroyOnLoad(Object)Object.DestroyObject(Object)Object.FindObjectsOfType<T>()Object.FindObjectsByType<T>(FindObjectsSortMode)Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)Object.FindObjectOfType<T>()Object.FindFirstObjectByType<T>()Object.FindAnyObjectByType<T>()Object.FindFirstObjectByType<T>(FindObjectsInactive)Object.FindAnyObjectByType<T>(FindObjectsInactive)Object.ToString()Object.nameObject.hideFlags
- Extension Methods
Properties
outPut
public Canvas outPut { get; set; }
Property Value
- Canvas
Methods
CreateRT(int, int, int)
public static RenderTexture CreateRT(int width, int height, int depth = 24)
Parameters
Returns
- RenderTexture
InitExtend()
public void InitExtend()
Quit()
public override void Quit()
SetCameraTexture(RenderTexture, RenderTexture)
Set camera image
public void SetCameraTexture(RenderTexture leftTexture, RenderTexture rightTexture)
Parameters
leftTextureRenderTexturerightTextureRenderTexture
SwitchScreen3D(bool)
public override void SwitchScreen3D(bool focus)
Parameters
focusbool