Table of Contents

Class TuringCameraT2B

Namespace
Turing.Core
Assembly
Turing.Core.dll
public class TuringCameraT2B : LFBaseCamera
Inheritance
Object
Component
Behaviour
MonoBehaviour
TuringCameraT2B
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.CancelInvoke()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.useGUILayout
MonoBehaviour.runInEditMode
Behaviour.enabled
Behaviour.isActiveAndEnabled
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Component.transform
Component.gameObject
Component.tag
Object.GetInstanceID()
Object.GetHashCode()
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Object.ToString()
Object.name
Object.hideFlags
Extension Methods

Fields

CoupledZoneDepth

public float CoupledZoneDepth

Field Value

float

HDR

[Tooltip("HDR")]
public bool HDR

Field Value

bool

UncoupledZoneDepth

public float UncoupledZoneDepth

Field Value

float

displayReferenceResolution

[Tooltip("屏幕分辨率(单位:pixels),为0时自动获取")]
public Vector2Int displayReferenceResolution

Field Value

Vector2Int

displayReferenceSize

[Header("Screen Metrics")]
[Tooltip("屏幕物理尺寸(单位:米,默认15.6寸)")]
public Vector2 displayReferenceSize

Field Value

Vector2

enableMotion

public bool enableMotion

Field Value

bool

eyeTrackerManager

[Header("FaceTracking")]
public EyeTrackerManager eyeTrackerManager

Field Value

EyeTrackerManager

leftEye

[Header("Stereo Camera")]
[Tooltip("左眼相机")]
[HideInInspector]
public Camera leftEye

Field Value

Camera

leftEyeExcludeLayers

[Tooltip("左眼剔除层")]
public int[] leftEyeExcludeLayers

Field Value

int[]

renderTarget

[Header("RenderTarget")]
[Tooltip("通过RawImage显示,否则直接显示到屏幕")]
public RawImage renderTarget

Field Value

RawImage

rightEye

[Tooltip("右眼相机")]
[HideInInspector]
public Camera rightEye

Field Value

Camera

rightEyeExcludeLayers

[Tooltip("右眼剔除层")]
public int[] rightEyeExcludeLayers

Field Value

int[]

smoothTime

[Header("Motion")]
[Tooltip("平滑时间(单位:秒")]
public float smoothTime

Field Value

float

stereo

[HideInInspector]
[Tooltip("开关3D显示")]
public bool stereo

Field Value

bool

v_interocular

public float v_interocular

Field Value

float

viewingDistance

[Tooltip("最佳观看距离((单位:米)")]
public float viewingDistance

Field Value

float

Properties

Compensation

public RenderTexture Compensation { get; }

Property Value

RenderTexture

DisplayReferenceResolution

public Vector2Int DisplayReferenceResolution { get; }

Property Value

Vector2Int

Methods

SwitchScreen3D(bool)

public override void SwitchScreen3D(bool focus)

Parameters

focus bool