Table of Contents

Class TuringFrame

Namespace
Turing.Core.Utility
Assembly
Turing.Core.dll
[ExecuteInEditMode]
public class TuringFrame : MonoBehaviour
Inheritance
Object
Component
Behaviour
MonoBehaviour
TuringFrame
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.CancelInvoke()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.useGUILayout
MonoBehaviour.runInEditMode
Behaviour.enabled
Behaviour.isActiveAndEnabled
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Component.transform
Component.gameObject
Component.tag
Object.GetInstanceID()
Object.GetHashCode()
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Object.ToString()
Object.name
Object.hideFlags
Extension Methods

Fields

ViewerScale

The scale of the user's current view. At a value of 1, one Unity world unit is equal to one meter.

[Range(1, 1000)]
[Tooltip("The scale of the user's current view. At a value of 1, one Unity world unit is equal to one meter.")]
public float ViewerScale

Field Value

float

Properties

DisplayAligner

A reference to the frame's associated TuringDisplayAligner.

public TuringDisplayAligner DisplayAligner { get; }

Property Value

TuringDisplayAligner

WorldPosition

The world space position of the frame.

public Vector3 WorldPosition { get; set; }

Property Value

Vector3

Remarks

This accounts for any impact the TuringDisplayAligner might have on the frame's world space position.

WorldRotation

The world space rotation of the frame.

public Quaternion WorldRotation { get; set; }

Property Value

Quaternion

Remarks

This accounts for any impact the TuringDisplayAligner might have on the frame's world space rotation.