Class TuringFrame
[ExecuteInEditMode]
public class TuringFrame : MonoBehaviour
- Inheritance
-
ObjectComponentBehaviourMonoBehaviourTuringFrame
- Inherited Members
-
MonoBehaviour.IsInvoking()MonoBehaviour.CancelInvoke()MonoBehaviour.StopCoroutine(Coroutine)MonoBehaviour.StopAllCoroutines()MonoBehaviour.useGUILayoutMonoBehaviour.runInEditModeBehaviour.enabledBehaviour.isActiveAndEnabledComponent.GetComponent<T>()Component.TryGetComponent<T>(out T)Component.GetComponentInChildren<T>()Component.GetComponentsInChildren<T>()Component.GetComponentInParent<T>()Component.GetComponentsInParent<T>()Component.GetComponents<T>()Component.transformComponent.gameObjectComponent.tagObject.GetInstanceID()Object.GetHashCode()Object.Instantiate(Object, Vector3, Quaternion)Object.Instantiate(Object, Vector3, Quaternion, Transform)Object.Instantiate(Object)Object.Instantiate(Object, Transform)Object.Instantiate<T>(T)Object.Instantiate<T>(T, Vector3, Quaternion)Object.Instantiate<T>(T, Vector3, Quaternion, Transform)Object.Instantiate<T>(T, Transform)Object.Destroy(Object)Object.DestroyImmediate(Object)Object.DontDestroyOnLoad(Object)Object.DestroyObject(Object)Object.FindObjectsOfType<T>()Object.FindObjectsByType<T>(FindObjectsSortMode)Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)Object.FindObjectOfType<T>()Object.FindFirstObjectByType<T>()Object.FindAnyObjectByType<T>()Object.FindFirstObjectByType<T>(FindObjectsInactive)Object.FindAnyObjectByType<T>(FindObjectsInactive)Object.ToString()Object.nameObject.hideFlags
- Extension Methods
Fields
ViewerScale
The scale of the user's current view. At a value of 1, one Unity world unit is equal to one meter.
[Range(1, 1000)]
[Tooltip("The scale of the user's current view. At a value of 1, one Unity world unit is equal to one meter.")]
public float ViewerScale
Field Value
Properties
DisplayAligner
A reference to the frame's associated TuringDisplayAligner.
public TuringDisplayAligner DisplayAligner { get; }
Property Value
WorldPosition
The world space position of the frame.
public Vector3 WorldPosition { get; set; }
Property Value
- Vector3
Remarks
This accounts for any impact the TuringDisplayAligner might have on the frame's world space position.
WorldRotation
The world space rotation of the frame.
public Quaternion WorldRotation { get; set; }
Property Value
- Quaternion
Remarks
This accounts for any impact the TuringDisplayAligner might have on the frame's world space rotation.